Read each realm as a designer's prior game. The North is Heroes of Sokoban, the East is Mirror Isles, the West is Promesst, the South is Skipping Stones.
The Game Design Supercollider
Foundation of the whole game
DOSSIER
What this entry covers
Rather than starting from one core concept, Thekla smashed together the ideas of multiple puzzle designers into a single interconnected universe. The studio calls the result a game design supercollider, and describes the game as having a combinatoric explosion of possibilities rather than one central mechanic.
PROTOCOL CHAIN
How to work this entry
Expect the collision to be the point. Every realm works alone and only becomes unique when fused with another.
Do not look for one unifying mechanic. The design is explicitly built from four incompatible rule sets.
Recognise that the Gold Rooms are the mechanism that makes the supercollider concept playable rather than theoretical.
FIELD NOTES
Reading The Game Design Supercollider in play
FIELD NOTE 01
Reading the board before you move
Read each realm as a designer's prior game. The North is Heroes of Sokoban, the East is Mirror Isles, the West is Promesst, the South is Skipping Stones.
FIELD NOTE 02
Working the chain in order
Expect the collision to be the point. Every realm works alone and only becomes unique when fused with another.
FIELD NOTE 03
How this entry reads in motion
Do not look for one unifying mechanic. The design is explicitly built from four incompatible rule sets.
PLATE WALL
SOURCES
Where this entry comes from
Each record below backs a specific claim on this page. Tier 1 is the developer or publisher speaking in their own words, tier 2 is established press, and tier 3 is creator coverage. Quotations are rendered in written form; the exact spoken wording from the source is kept underneath each one for verification.
- 01 TIER 1 - OFFICIAL Steam (Thekla, Inc. official store description) VERIFIED 2026-10-11
Rather than starting from one core concept, Thekla smashed together the ideas of multiple puzzle designers into a single interconnected universe. The studio calls the result a game
“With Order of the Sinking Star, the development team created a "game design supercollider" – smashing together the ideas from multiple puzzle game designers to create a puzzle landscape that's much more intricate and vast than what has come before.”
OPEN SOURCE → - 02 TIER 1 - OFFICIAL Steam store page (Thekla, Inc.) VERIFIED 2026-10-11
Entity identity and official naming for The Game Design Supercollider
“From legendary director Jonathan Blow (Braid, The Witness) comes Order of the Sinking Star, a massive puzzle adventure featuring more than one thousand hand-crafted puzzles designed to put your intellect to the test. You”
OPEN SOURCE →
GRID RELATIONS
Cross-board links
Dossiers reference each other directly, so no entry is a dead end. Outbound links leave this entry; inbound links arrive from elsewhere in the atlas.
OUTBOUND → 5
- [WOR] The North - The Hearty Heroes of Hauling Party-based object manipulation
- [WOR] The East - The Mirror Isles Reflection swapping
- [WOR] The West - Vault of the Beamcasters Coloured light beams
- [WOR] The South - Skipping Stones to Lonely Homes Water traversal and route planning
- [STU] Thekla, Inc. Developer
INBOUND ← 8
- [SYS] The Jai Programming Language Language
- [STU] Thekla, Inc. Developer
- [STU] Alan Hazelden Founding designer, two realms
- [STU] Sean Barrett Founding designer, the West
- [STU] Jonah Ostroff Founding designer, the North
- [STU] Patrick Traynor Additional designer
- [STU] Marc ten Bosch Additional designer
- [STU] Zach Polansky Additional designer