Position first, then swap. The swap is instant and the setup is what you actually control.
Reflection Swapping
Taught in the East
DOSSIER
What this entry covers
Mirrors swap an entity with its reflection. The mechanic is deliberately not a simple teleport: distance from the mirror changes where the reflection lands, which turns positioning before the swap into the actual puzzle.
PROTOCOL CHAIN
How to work this entry
Step back to project further. This is the single most useful trick in the realm and the game never states it in text.
Remember the reflection is a real object while it is on your side. It can block a lane or hold a pressure plate.
Do not swap a puzzle-critical object unless you have confirmed you can swap it back.
FIELD NOTES
Reading Reflection Swapping in play
FIELD NOTE 01
Reading the board before you move
Position first, then swap. The swap is instant and the setup is what you actually control.
FIELD NOTE 02
Working the chain in order
Step back to project further. This is the single most useful trick in the realm and the game never states it in text.
FIELD NOTE 03
How this entry reads in motion
Remember the reflection is a real object while it is on your side. It can block a lane or hold a pressure plate.
PLATE WALL
SOURCES
Where this entry comes from
Each record below backs a specific claim on this page. Tier 1 is the developer or publisher speaking in their own words, tier 2 is established press, and tier 3 is creator coverage. Quotations are rendered in written form; the exact spoken wording from the source is kept underneath each one for verification.
- 01 TIER 1 - OFFICIAL Steam (Thekla, Inc. official store description) VERIFIED 2026-10-11
Mirrors swap an entity with its reflection. The mechanic is deliberately not a simple teleport: distance from the mirror changes where the reflection lands, which turns positioning
“Mirror Isles by Alan Hazelden: A clever top-down game focused on swapping places with reflections across islands.”
OPEN SOURCE → - 02 TIER 1 - OFFICIAL Steam store page (Thekla, Inc.) VERIFIED 2026-10-11
Entity identity and official naming for Reflection Swapping
“From legendary director Jonathan Blow (Braid, The Witness) comes Order of the Sinking Star, a massive puzzle adventure featuring more than one thousand hand-crafted puzzles designed to put your intellect to the test. You”
OPEN SOURCE → - 03 TIER 2 - PRESS Nintendo Life (YouTube interview) — Order of the Sinking Star - An Interview with Jonathan Blow VERIFIED 2026-10-11
Magic mirrors are introduced as a world mechanic that teleports things around, paired in the same breath with skipping stones that are pushed and skip across water until they hit land.
“One of the worlds has magic mirrors that teleport things around. Another has skipping stones that you push; they skip across water until they hit land.”
OPEN SOURCE →Original spoken wording
Like, okay, one of the worlds has magic mirrors that has teleport that teleport things around. One of the worlds has like these skipping stones that you push and they skip until they across water until they hit land.
- 04 TIER 2 - PRESS Nintendo Life (YouTube interview) — Order of the Sinking Star - An Interview with Jonathan Blow VERIFIED 2026-10-11
A magic mirror found on the overworld is used to teleport to places the player could not otherwise reach.
“You get a magic mirror on the overworld, and you can use it to teleport to places you could not have reached before.”
OPEN SOURCE →Original spoken wording
levels, you get a magic mirror on the overworld, and you can use that to teleport to places that you couldn't have gotten before, right? So, that makes sense there.
GRID RELATIONS
Cross-board links
Dossiers reference each other directly, so no entry is a dead end. Outbound links leave this entry; inbound links arrive from elsewhere in the atlas.
OUTBOUND → 3