Identify which ability the level actually needs before routing anything. Beam puzzles are usually ability-gated, not light-gated.
Coloured Beam Channelling
Taught in the West
DOSSIER
What this entry covers
Giant gems channel coloured light. Keeping a colour powered grants an ability while it is held: phasing through solid walls, smashing boulders, and long-range teleportation. The design pressure comes from needing two colours live at once.
PROTOCOL CHAIN
How to work this entry
Set up the simultaneous pair last. If two colours must be live at once, route the harder one first and keep it untouched.
Boulder smashing is often a one-time event. Check whether the rubble you create is needed as a platform before you destroy the boulder.
Long teleports usually land you somewhere without a beam. Confirm the return route before you take the trip.
FIELD NOTES
Reading Coloured Beam Channelling in play
FIELD NOTE 01
Reading the board before you move
Identify which ability the level actually needs before routing anything. Beam puzzles are usually ability-gated, not light-gated.
FIELD NOTE 02
Working the chain in order
Set up the simultaneous pair last. If two colours must be live at once, route the harder one first and keep it untouched.
FIELD NOTE 03
How this entry reads in motion
Boulder smashing is often a one-time event. Check whether the rubble you create is needed as a platform before you destroy the boulder.
PLATE WALL
SOURCES
Where this entry comes from
Each record below backs a specific claim on this page. Tier 1 is the developer or publisher speaking in their own words, tier 2 is established press, and tier 3 is creator coverage. Quotations are rendered in written form; the exact spoken wording from the source is kept underneath each one for verification.
- 01 TIER 1 - OFFICIAL Steam News - Community Announcements VERIFIED 2026-10-11
Giant gems channel coloured light. Keeping a colour powered grants an ability while it is held: phasing through solid walls, smashing boulders, and long-range teleportation. The de
“Fix unlock and smash beam icons being visible in wrapping when they shouldn't be”
OPEN SOURCE → - 02 TIER 1 - OFFICIAL Steam store page (Thekla, Inc.) VERIFIED 2026-10-11
Entity identity and official naming for Coloured Beam Channelling
“From legendary director Jonathan Blow (Braid, The Witness) comes Order of the Sinking Star, a massive puzzle adventure featuring more than one thousand hand-crafted puzzles designed to put your intellect to the test. You”
OPEN SOURCE → - 03 TIER 3 - CREATOR FuryForged (YouTube) — The addictive variety of Order of the Sinking Star VERIFIED 2026-10-11
Beam colours each grant a distinct ability: red beams disable red energy gates, green beams let you walk through walls, orange beams teleport you over a tile, and cyan beams grant the strength to push objects.
“Red beams disable red energy gates. Green beams let you walk through walls. Orange beams teleport you over a tile, even over walls and obstacles. Cyan beams grant the strength to push things, because this character cannot push things normally.”
OPEN SOURCE →Original spoken wording
Red beams allow you to disable red energy gates. Green beams allow you to walk through walls. Orange beams cause you to teleport over a tile, even over walls and obstacles. Cyan beams grant you the strength to push things because this character can't push things normally.
- 04 TIER 3 - CREATOR FuryForged (YouTube) — The addictive variety of Order of the Sinking Star VERIFIED 2026-10-11
Two beam tools are described: a rod that force-pushes the beam emitters themselves, and a torque that changes the direction of an emitted beam.
“The rod allows you to force-push the beam emitters themselves, and the torque allows you to change the direction of the emitted beams.”
OPEN SOURCE →Original spoken wording
The rod, which allows you to force push the beam emitters themselves, and the torque, which allows you to change the direction of the emitted beams.
GRID RELATIONS
Cross-board links
Dossiers reference each other directly, so no entry is a dead end. Outbound links leave this entry; inbound links arrive from elsewhere in the atlas.
OUTBOUND → 3
INBOUND ← 6
- [WOR] The East - The Mirror Isles Reflection swapping
- [WOR] The West - Vault of the Beamcasters Coloured light beams
- [MEC] Reflection Swapping Spatial mechanic
- [HER] The Explorer West protagonist
- [GOL] Merged Zone: Light Beams + Magic Mirrors Dual-combination area
- [STU] Sean Barrett Founding designer, the West